The following are points of interests I have worked on, but my part in making these locations were primarily establishing scale, blocking out, rough gameplay ideation, and world building. These locations were fully finished and shipped by other members of the team
My role during the production of Assassin’s Creed Mirage was that of a junior level designer. I was part of the team that worked on the region of Karkh. I had an active role in the world building and research phase, as well as having a hand in establishing the blockouts of urban segments of Karkh, and blockouts on a number of points of interests.